CommonEvent 299
Name = "中央タルタロス、ネロネリス"

  999([299])
  ShowPicture([5, "80_nero_st01b", 0, 0, -150, 0, 100, 100, 0, 0])
  ShowPicture([6, "80_neris_st03b", 0, 0, 150, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
  MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
  PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["nero_fc1", 0, 0, 2])
  ShowText(["\\n<Nero>"])
  ShowText(["Have we come this far..."])
  ShowText(["I didn't want to meet you in this place."])
  ShowTextAttributes(["neris_fc1", 2, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["……………………"])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["As I thought, it was you guys."])
  ShowText(["From the looks of it, you aren't here to lend us a hand."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Standing in our way were Nero and Neris."])
  ShowText(["They are the siblings who have helped us many times before."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["But this time――"])
  ShowTextAttributes(["neris_fc1", 2, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["Hey, Luka... no, Father."])
  ShowText(["Could you please stop what you're about to do?"])
  ShowTextAttributes(["nero_fc1", 0, 0, 2])
  ShowText(["\\n<Nero>"])
  ShowText(["The creation of the chaos god... is clearly too dangerous."])
  ShowText(["Instead of saving the world, it will surely bring further destruction."])
  ShowTextAttributes(["nero_fc1", 0, 0, 2])
  ShowText(["\\n<Nero>"])
  ShowText(["Please, turn back just like this."])
  ShowText(["Otherwise――"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Get out of the way... Nero and Neris."])
  ShowText(["If not, I will beat you down and clear the way."])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["I understand your concerns, but..."])
  ShowText(["Currently, all paths lead to destruction."])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Then, we must choose the path illuminated by hope, even if it is difficult."])
  ShowText(["If you obstruct that, I will bring you down with force."])
  ShowTextAttributes(["nero_fc1", 0, 0, 2])
  ShowText(["\\n<Nero>"])
  ShowText(["Still, you won't give up, will you..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["……………………"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["These two have helped me a lot."])
  ShowText(["Without their assistance, our adventure would have long since come to a halt."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["But now――"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["...I can't give up this path."])
  ShowText(["No matter what, I will move forward!"])
  ShowTextAttributes(["nero_fc1", 0, 0, 2])
  ShowText(["\\n<Nero>"])
  ShowText(["It seems the discussion is going nowhere."])
  ShowText(["Then, there is no choice but to speak with blades..."])
  ShowTextAttributes(["neris_fc1", 0, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["Don't worry, I won't take your life."])
  ShowText(["I will only restrain you to prevent any dangerous actions... okay?"])
  PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
  ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  PlayBGM(["RPG::BGM(@name=\"scene_battle1\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_nero_st11", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_neris_st11", 0, 0, 150, 0, 100, 100, 255, 0])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
  ErasePicture([10])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Nero and Neris unleashed their fighting spirit!"])
  ShowText(["This battle with the siblings is now unavoidable――"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["It's unfortunate that we have to become adversaries in this way."])
  ShowText(["However, I will not hold back at all!"])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Far from holding back..."])
  ShowText(["If I don't go all out, we will be defeated."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Yeah, I know."])
  ShowText(["It may seem like I'm repaying kindness with malice... but I won't show mercy!"])
  ConditionalBranch([4, 226, 0])
    ShowTextAttributes(["sirohebisama_fc1", 0, 0, 2])
    ShowText(["\\n<Shirohebi>"])
    ShowText(["The grudge from being thoroughly beaten before..."])
    ShowText(["Let's go for revenge here!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 334, 0])
    ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
    ShowText(["\\n<Princess Spider>"])
    ShowText(["I have suffered once at your hands..."])
    ShowText(["This time, I will not let my guard down!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 702, 0])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero’>"])
    ShowText(["At this moment, we tried to obstruct the third path..."])
    ShowText(["You still did not fully believe in the possibilities, did you?"])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Then... this path will come to fruition...!?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 703, 0])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero’>"])
    ShowText(["At this moment, we tried to obstruct the third path..."])
    ShowText(["You still did not fully believe in the possibilities, did you?"])
    ShowTextAttributes(["nero_fc2", 2, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Then... this path will come to fruition...!?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 704, 0])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris’>"])
    ShowText(["At this time, I was wrong..."])
    ShowText(["I should have believed in father's will and resolve!"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>"])
    ShowText(["I just don't want father and the others to die!!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 705, 0])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris’>"])
    ShowText(["At this time, I was wrong..."])
    ShowText(["I should have believed in father's will and resolve!"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>"])
    ShowText(["I just don't want father and the others to die!!"])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ErasePicture([6])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos1\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 1965, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  PlayBGM(["RPG::BGM(@name=\"scene_odayaka2\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_nero_st03b", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_neris_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["nero_fc1", 2, 0, 2])
  ShowText(["\\n<Nero>"])
  ShowText(["...We have been completely defeated."])
  ShowText(["I never expected you to have grown this strong..."])
  ShowTextAttributes(["neris_fc1", 2, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["Papa, that's so mean..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Somehow, we managed to defeat Nero and Neris."])
  ShowText(["This is also for the sake of saving the world――"])
  ShowTextAttributes(["nero_fc1", 2, 0, 2])
  ShowText(["\\n<Nero>"])
  ShowText(["Are you really trying to create the God of Chaos at such a cost..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["I am prepared for the dangerous means as well."])
  ShowText(["But, there is no other method left now."])
  ShowTextAttributes(["nero_fc1", 2, 0, 2])
  ShowText(["\\n<Nero>"])
  ShowText(["The God of Chaos will operate under the principles of chaos."])
  ShowText(["Then, that purpose is the chaos of the entire world――"])
  ShowTextAttributes(["neris_fc1", 2, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["It is absolutely impossible to persuade them..."])
  ShowText(["And defeating them is also impossible."])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Then, what other options do we have?"])
  ShowText(["In the end, won't we just watch the world slowly perish?"])
  ShowTextAttributes(["neris_fc1", 3, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["……………………"])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["We shall only proceed down the third path."])
  ShowText(["Do not hinder us any further."])
  ShowPicture([5, "80_nero_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["nero_fc1", 0, 0, 2])
  ShowText(["\\n<Nero>"])
  ShowText(["...I understand."])
  ShowText(["We will withdraw here."])
  ShowTextAttributes(["neris_fc1", 2, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["Is it really okay, big brother!?"])
  ShowText(["At this rate, dad and everyone will die!?"])
  ShowTextAttributes(["nero_fc1", 0, 0, 2])
  ShowText(["\\n<Nero>"])
  ShowText(["We didn't have the power or reason to stop them..."])
  ShowText(["...That's all."])
  ShowTextAttributes(["neris_fc1", 3, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["But, that's just..."])
  ShowText(["I can't just watch dad and everyone die..."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["There's no need to worry..."])
  ShowText(["We won't die, and we won't let Luka die either."])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Yes, believe in us."])
  ShowText(["We will surely clear the chaos..."])
  ShowTextAttributes(["nero_fc1", 0, 0, 2])
  ShowText(["\\n<Nero>"])
  ShowText(["Then, let's trust in your will and power."])
  ShowText(["If you have such a strong conviction and the power to carry it through――"])
  ShowTextAttributes(["neris_fc1", 3, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["……………………"])
  PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["neris_fc1", 3, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["...I don't wanna!!"])
  ShowPicture([5, "80_nero_st03b", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["nero_fc1", 2, 0, 2])
  ShowText(["\\n<Nero>"])
  ShowText(["It's not 'I don't wanna.'"])
  ShowText(["This is the moment to quietly step back..."])
  ShowTextAttributes(["neris_fc1", 3, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["I don't wanna~~~!!"])
  ShowTextAttributes(["neris_fc1", 3, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["I don't waaaaaaant!!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Neris started to cry loudly!"])
  Wait([30])
  ShowTextAttributes(["alice_fc1", 7, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Wah, wah... what should I do, what should I do?"])
  ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Luka, do something, Luka!"])
  PlayBGM(["RPG::BGM(@name=\"scene_odayaka2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["It's okay, Neris... we won't die."])
  ShowText(["Not until we clear the chaos, that is."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["I gently patted Neris's head..."])
  ShowTextAttributes(["neris_fc1", 3, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["That's unfair..."])
  ShowText(["You always leave me alone like that..."])
  ShowTextAttributes(["nero_fc1", 2, 0, 2])
  ShowText(["\\n<Nero>"])
  ShowText(["Always alone..."])
  ShowText(["I was right next to you, but you ignored me."])
  ShowTextAttributes(["neris_fc1", 3, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["Ugh, sniff..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["There, there."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["I gently comforted Neris until she stopped crying――"])
  PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_nero_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["neris_fc1", 3, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["……………………"])
  ShowTextAttributes(["neris_fc1", 3, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["Please come back for sure..."])
  ShowText(["If you don't come back, I won't forgive you."])
  ShowTextAttributes(["nero_fc1", 0, 0, 2])
  ShowText(["\\n<Nero>"])
  ShowText(["I'll trust you and send you off."])
  ShowText(["I won't interfere any further..."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["I'm glad you understand."])
  ShowText(["So, what are you going to do from here?"])
  ShowTextAttributes(["nero_fc1", 0, 0, 2])
  ShowText(["\\n<Nero>"])
  ShowText(["I would like to accompany you, but..."])
  ShowText(["I've used up most of my magical power in the recent battle."])
  ShowTextAttributes(["neris_fc1", 2, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["I fought seriously to stop you..."])
  ShowText(["For a while, I'll be a hindrance."])
  ShowTextAttributes(["nero_fc1", 0, 0, 2])
  ShowText(["\\n<Nero>"])
  ShowText(["So, I'll be on standby to prepare for the resurrection of the God of Chaos."])
  ShowText(["We don't know what kind of situation might arise..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["As Nero said, we can't predict what will happen from here on."])
  ShowText(["In the worst case, there is even a possibility of danger to civilians."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Nero and Neris's crisis management skills have been proven in both Angelic Dominion and the Monster Realm."])
  ShowText(["Having them back us up would be reassuring..."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["I see..."])
  ShowText(["Then, it seems we'll part ways here for the time being."])
  ShowTextAttributes(["nero_fc1", 0, 0, 2])
  ShowText(["\\n<Nero>"])
  ShowText(["This isn't a farewell gift, but please accept this."])
  ShowText(["It might come in handy..."])
  PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
  ConditionalBranch([8, 658])
    Empty([])

  Else([])
    ChangeItems([658, 0, 0, 1])
    Empty([])

  BranchEnd([])
  ChangeItems([751, 0, 0, 1])
  ShowTextAttributes(["nero_fc1", 0, 0, 2])
  ShowText(["\\n<Nero>"])
  ShowText(["It's not a final goodbye, so no special words are needed."])
  ShowText(["Do your best..."])
  ShowTextAttributes(["neris_fc1", 0, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["I believe you'll succeed..."])
  ShowTextAttributes(["neris_fc1", 1, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["Father... no, Luka."])
  ShowText(["In the peaceful world, let's go on lots of dates~♪"])
  ErasePicture([5])
  ErasePicture([6])
  Wait([30])
  ShowAnimation([11, 542, false])
  Wait([60])
  ControlVariables([1143, 1143, 0, 0, 6])
  Wait([90])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Nero and Neris left..."])
  Wait([30])
  PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro4\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Now, let's move on."])
  ShowText(["We should be close to the innermost part."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["We absolutely can't fail..."])
  ShowText(["For Nero and Neris's sake."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The path I tried to take, even after defeating Nero and Neris."])
  ShowText(["I must fulfill my mission at all costs――"])
  ExitEventProcessing([])
  Empty([])
